![]() ![]() However, the next time you roll the die, you can decide to change direction and go the opposite way from your last move. For example, you cannot roll a "5" and move three spaces clockwise, then two spaces counter- clockwise. Never retrace your steps on the same roll of the die. Plan your moves carefully so that you land on the space that suits you best. When you reach the circular track, you can move in any direction. Move around the BoardĪt the start of the game, move away from the center, along any of the spokes. If you land on the center space during the game, you can choose any category for your question. One of the other players picks up the first card from the front of the appropriate card deck and reads out the question that matches the die roll-1 and 2 are easy questions, 3 and 4 are medium questions and 5 and 6 are hard questions.Īnswers to the questions are printed on the back of the card.
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